using System;
using UnityEngine;

[Serializable]
public class DarkworldItemDialogue
{
	[Header("Item used on Kris")]
	public string KrisItemUsed_SusieDialogue;

	public string KrisItemUsed_RalseiDialogue;

	public string KrisItemUsed_NoelleDialogue;

	[Header("Item used on Susie")]
	public string SusieItemUsed_SusieDialogue;

	public string SusieItemUsed_RalseiDialogue;

	public string SusieItemUsed_NoelleDialogue;

	[Header("Item used on Ralsei")]
	public string RalseiItemUsed_SusieDialogue;

	public string RalseiItemUsed_RalseiDialogue;

	public string RalseiItemUsed_NoelleDialogue;
}
